Ikkan Sanada Leads teamLab To Its Singapore Homecoming With Supper House - Men's Folio

Ikkan Sanada Leads teamLab To Its Singapore Homecoming With Supper House

They always say to keep your hobbies so you can keep your heart. You need to return to perspective, or […]

They always say to keep your hobbies so you can keep your heart. You need to return to perspective, or else you might drown if forget about the life outside work. But perspective can be inspiring, grounding, challenging and sobering; we need both a reminder to take a step back, and a reminder that there a multiple ways to see and experience things. Not everyone has the bandwidth to go there whenever, but we eventually have to, in one way or another.

This is why ultrasubjective space is one of the four central artistic concepts that make up what renowned international art collective teamLab wants to talk about, then get you talking about: life, death and the boundary between; the coexistence of man and nature; time; and finally, ultrasubjective space, which is informed by Japanese visual traditions as opposed to a single vanishing point depicted in Western art. Returning to the commercial art space after a long time, the collective is showing with Infinite Existence at experimental art and design space Supper House for a month, and we got the chance to speak to the one who led teamLab to be what it is today to learn more about how and why the occasional introspective. Read our conversation here with the wise and whimsical Ikkan Sanada to see how we uncovered the special relationship between teamLab and Singapore, how art in Singapore has changed over the years, and where teamLab is headed to now and in the future.

How long have you been with teamLab?
I’ve been working with teamLab since 2011. That is almost 10 years after teamLab was formed in Japan as a collective group of engineers and artists. But 2011 was also the very first time that teamLab ever had an exhibition, and it was one in Taipei, owned by KaiKai Kiki. The one set up by Takashi Murakami. When they opened their Taipei branch, Murakami invited Toshiyuki Inoko, the founder of teamLab. He was hoping to continue working with teamLab but basically gave up when he realised after the first exhibition that it was too difficult to handle them. That was also the first year where I opened Ikkan Art Gallery. We became acquainted, I wanted to share his work, then I became a long-time advisor to Mr Inoko. And yes, that was how this sort of started.

So you already knew of teamLab before they went international?
I was actually the one who kept encouraging them to. Instead of local in Japan, I wanted them to reach the wider international crowd. Thought it would take them 15-20 years, but they made it out really fast, so I’m quite proud of them for that.

How hands on are you then when it comes to teamLab? You mentioned you are an advisor to Mr Inoko. Or you were?
I’m no longer handling any artists, and even for teamLab, I’m no longer doing a full-time job. I’m simply an advisor to Mr Inoko and the art team within Team Lab, and for this specific exhibition, I felt I wanted to fill the gap that I created in Singapore after I left and this was the perfect way for me to reconnect and continue.

These digital art pieces live on forever. But the devices that they live in have a shelf life. How then is the longevity of these works preserved?
Electronic parts are just a tool. Like how impressionist painters made paintings with oil on canvas. What they wanted to express was how luminous the world can be, and impressionism came at a time when technological advancement allowed artists to go outdoor to paint. Before, artists were painting oil paintings in their own studio based on the sketches that they did outdoors. But Impressionists were the first to physically take their canvas outdoor to paint thanks to the invention of oil tube. So it’s the same for teamLab. We are now living in an age of available technologies such as computers, screen monitors, and sensors, but over time, these tools may change. teamLab is not inventing or creating a new tools, they are only using available technology today. The most important element for them is the software. It’s like an artist’s drawings or sketches, or choreography for performance artists. These are what teamLab use to express their theories, digital solutions to eable creativity within PCs and digital files.

Now, I said digital file or digital art lasts forever because you can copy. It doesn’t degrade, there is no life limit. Since hardware for teamLab is just a tool, and every year brings new tools, the team will always make best use of that new technology. So when this kind of work is sold for collectors and museums and institutions, teamLab provides the software. It’s the main thing that the collectors or art institutions buy.

So there is some sense of ephemerality in the works. There aren’t many, but there are some people around me that see digital art as less than that of more traditional forms of art because of the medium. It’s accessible through screens, which give the illusion that you can access it on any other screen you own or have around you, which is probably why people reject or choose to place more value on works that don’t present with technology. It doesn’t really help with the surge of AI everywhere now. How do you make of this perspective?
When Mr. Inoko went from the very countryside villages in Shikoku Island to enter University of Tokyo, that was a time when the Internet became available more widely. He was a technology student, so he was very interested in learning about and developing a deeper understanding of the technology behind the Internet. But he wasn’t a normal student. He graduated from one of the most prestigious universities in Japan, with all the possibility of going into the real world with a good job. Mr. Inoko had no interest in going to prestigious global companies or banks. He instead to spoke to four of his friends to set up teamLab, all of whom are share the same thinking. He said, Let’s do something very different that no one else is doing. That’s how they started teamLab.

During the day, they were making programmes, products or applications for other people or companies to make a living, then at night they would gather together and make so-called digital work. That’s how they started. This laboratory of technically skilled, curious people.

That was in 2001?
Yes. 2001.

Why Singapore though? Why re-enter the commercial space here? And then also have plans to build a standalone teamLab space at Marina Bay?
Japan was not very receptive to what teamLab was doing at the time. It’s first exhibition was with Kaikai Kiki Gallery in Taipei. Why not a Japanese gallery? Because there was not a single gallery that wanted to show teamLab work. Takashi Murakami, as an artist, was more open and had a more forward way of thinking. So they invited teamLab to show.

Around the same time that this was happening, I was moving from New York to Singapore, almost with the intention to retire. My first big exhibition here was an interesting show. I put a lot of energy and financial support, but it was really because I wanted to continue doing what I really wanted to do. Nothing to do with financial gain. I didn’t want to do art gallery as a business, so I was planning to curate a group show of computer-based art. Post-VHS video art came a generation of artists who used the computer — Mac or Windows — to create artworks. And at the end of my stay in New York, I bought many of those works for my personal collection. So in Singapore, I wanted to show, share these works with with the public. Then I thought, I don’t really have a more current work that can represent what computer-based art can be to today, because my collection stopped in the late 1990s. So I decided to invite teamLab to be part of my exhibition. They were completely unknown then, never represented by any gallery. So I had to go to Tokyo to meet Mr. Inoko, and was basically met with an immediate yes, on one condition.

One condition?
That I had to show whatever he wanted to show, with no ramifications or edits.

What were his requests?
I created a room slightly smaller than the corner we are in, seven metre square walls, about four metres high, projecting Kanji words falling down. When you touch each word, the Chinese character morphs into its meaning. So the Kanji or Chinese character of ‘tree’ grows into a tree with branches, and a touch of the character for ‘bird’ leads to birds flying to perch on the branches of the tree. It was interactive, even within the artwork. So that was my first presentation for teamLab. Of course, when I got the idea from Mr. Inoko, he wanted to create a circular room. Budget-wise, it was incredibly expensive to create a total circular room of eight or nine metre diameters. It is not my purpose to make money, but the expenditure still has to make some sense. So I said, “Okay, can we settle with square? And he said, “Okay, and but I also would like lots of equipment, projectors, sensors, and then I have to fly four technicians from Tokyo down to install everything.” So his team stayed for about 10 days to install.

And was the crowd better than expected? What led to the permanent ArtScience Museum show?
The work actually caught the attention of the director and curator of SAM at the time. They came and asked lots of questions. They had never heard of them before. I explained that they were not Singaporean and they are based in Tokyo, it’s a collective and not single artist. Then I helped to start the conversation that eventually led to SAM’s inclusion of a major teamLab work in Singapore Biennale.

Once you are done with this story, click here to catch up with our November 2026 issue.